Game Wonder: On FromSoftware’s “Bloodborne” and H. P. Lovecraft’s “The Haunter of the Dark”
Nathan Wainstein explores the aesthetic ambiguities of wonder in FromSoftware’s video game “Bloodborne” and H. P. Lovecraft’s story “The Haunter of...
Nathan Wainstein explores the aesthetic ambiguities of wonder in FromSoftware’s video game “Bloodborne” and H. P. Lovecraft’s story “The Haunter of...
By assimilating gameplay repetition into its story, “Deathloop” hints at resolving the dissonance between game form and narrative form.
Are video game glitches a flaw in the art, or a feature?
“Dark Souls” is marked by formal features — difficulty, narrative fragmentation, and spatiotemporal distortion — that are associated with modernist...